

In games with 6 or more players, there are multiple keys that must be acquired and used on locks. J&A: A huge change in the development was parsing out the information. TR: What was the biggest change during development? It was a real pleasure to work on this game from start to finish. We were able to take their game and add the artwork without any changes to the mechanisms. We were blessed that the designers brought us the game almost completely as you see in the final production. Robert Geistlinger: None that comes to mind. TR: Were there any changes from brief to production in terms of mechanics? It's a great way to keep all players engaged the whole time. Plus, the use of trading and objects brings some players who might otherwise stay quiet and hide in the shadows into the forefront. So we loved that trading brought in a whole new layer of information for all players. But of course, you can also gather more information about players and their roles based on the objects that they are trying to collect and who is trading with who. With the introduction of the objects and the trading mechanic, everyone has a chance to have special powers, regardless of their role. J&A: Trading. One of our perennial frustrations with some social deduction games is that we always want to be someone with special powers, but often don't get those roles. TR: What were some of the must-haves for mechanics? Then, of course, the locked door looms so large in the video game, so it was a very seamless transition to make unlocking that door the main goal of our game for the Kids, and making sure it never gets unlocked the main goal for the Neighbors. We loved that idea and made it one of the core mechanics of the game.
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J&A: One of the most satisfying elements of the video game series is being able to collect and use objects in order to accomplish a goal. TR: In the design brief, what were the most important elements to get across? We brainstormed on the best way to do a social deduction game that was true to the spirit of the video game series while also being a game with interesting mechanics that any tabletop gamer would have fun playing. Plus, Hello Neighbor is such a fun world. So when Joe LeFavi at Genuine Entertainment learned that Tiny Build was looking for such a game, he immediately approached us. Juliana/Ariel: We have always loved social deduction games, that's actually how we met. Where did the idea come from? Was it always a Hello Neighbour board game or did the mechanics fit the IP? Talk us through the design process for The Secret Neighbour Party Game.


We spoke to Juliana and Ariel the designers of The Secret Neighbor Party Game and Robert Geistlinger, the Director of Sales & Marketing at Arcane Wonders, about the development process and difficulties in bringing a video game to the tabletop. The Secret Neighbor Party Game Developer Interview In the Secret Neighbor Party Game players are either on the kids team, or the neighbors trying to stop them. Playing the Secret Neighbor The Party Game can be a boisterous, and rowdy affair as players seek to stay hidden from the kids, or prove their innocence and loyalty to the team.

Club membership is not required to access the game.As there is a lot of voting, discussion, and noise during The Secret Neighbor Party Game, a leader is nominated to keep control and enforce timings on different rounds, along with being in charge of the votes. Join the SECRET Club! Unlock additional perks as part of this renewable subscription. Convince your friends someone else is the Neighbor and let the witch hunt begin. Stop the intruders! Use your disguise to gain their trust, set up traps, and dispose of those pesky intruders one by one. The only problem is - one of you is the Neighbor, a traitor in disguise!Ĭooperate with your teammates, stay together or tactically split up, use your perks and abilities, and drop those basement door locks one by one. Your group has one goal - sneak around the house, collecting the keys in order to unlock the basement door. Secret Neighbor is an evergrowing multiplayer Social Horror game set in the Hello Neighbor universe.
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*Supported Devices: iPhone 8 Plus, Apple iPad Pro 12.9 (2015) and everything newer. iPod Touches are not supported *Requires a stable internet connection Secret Neighbor is an evergrowing multiplayer Social Horror game set in the Hello Neighbor.
